Paul Hormis
I
  Skills

  • 3D Studio
  • 3DS Max
  • 3DS MaxScript
  • Adobe Photoshop
  • Adobe Premier
  • Vegas Video
  • DVD Architect
  • Digital Fusion
  • AutoCAD

 


Employment Experience
 
Hyperbolic Enterprises, Quartz Hill, CA
2/2005 –Present
Owner/CEO
  • Authoring Training DVDs (Advanced Cloth Workshop, Character Rigging with 3d Studio Max and Biped)
  • Instructing online classes for Character Rigging
  • Custom Rigging and Maxscripting for a variey of customers ranging from Film to Games.
 
LLP Digital, Los Angeles, CA
11/2004 – 2/2005
Lead TD & MaxScript Programmer
  • Developed and supported a new pipeline.
  • Created tools that would be used specifically for that pipeline.
  • Developed new custom rigging pipeline and rigged all main characters.
 
Blur Studio, Venice, CA
5/2002 – 11/2004

Lead Character Rigger & Cloth Specialist
MaxScript Programmer
3D Artist / 3D Animator

  • Hired specifically as a character rigger and tasked with developing a new character rigging pipeline.
  • One of the key architects in creating a new animation pipeline for Mickey's Twice Upon a Christmas – prior to my arrival, Blur had no organized pipeline.
  • Created and organized specific tool sets for character rigging and trained other animators to become character riggers.
  • Quickly became technical resource for 3DS Max and animation.
  • Sole individual doing cloth simulations and cloth based dynamic simulations
  • Developed a cloth simulation pipeline that allowed Blur to run cloth simulations over the network which allowed Blur to use cloth more frequently due to the ease of which the cloth could be added to a project.
  • Filled in frequently when needed on any project to help with modeling, texturing, lighting, compositing and particle & hard body dynamics.
  • Self taught 3DS MaxScript and have become very proficient in using it.
  • Created hundreds of scripts over the course of a year with over 300 examples that can be provided upon request.
 
Blizzard Entertainment, Irvine, CA
10/1998 – 2/2002
Cinematic Artist / 3D Animator
  • Technical Animator as well as a liaison between Blizzard Film and hardware/software vendors.
  • Responsibilities included character rigging, modeling, special effects, particle effects, cloth, dynamics and other physics based animation.
  • Helped create new standards for the department in all the areas above.
 
Autodesk – Kinetix – Discreet, San Rafael, CA
5/1995 – 10/1998
Application Engineer
  • Worked tradeshows and went to customer sites to demo 3DS Max and 3D Studio Viz.
  • Customers had access to me as a technical resource and Autodesk liaison.
  • Played an integral part of the Alpha and Beta test process and recommendations for new features with 3D Studio.
  • 3DS Max Sample File Specialist - Collected and created sample files that would be shipped with 3DS Max 2.0 and worked trade shows demonstrating 3DS Max.
  • Product Support Specialist - Provided Technical support for 3DS Max. This included various levels of support from installation and hardware advice to high level animation support to higher level customers.
  • Was the first Support Specialist to support 3DS Max.
 
Chicago Computer Animation, Chicago, IL
6/1989 – 5/1995
Owner / Self Employed
  • Created various animations for corporate videos and presentations.
  • Took models from Pro-Engineer and Autodesk Mechanical Desktop and imported them into 3dstudio for product visualization animations
  • Took Architectural Models and Drawings to create walk/fly-thoroughs.