| Employment
Experience |
| |
| Hyperbolic Enterprises, Quartz Hill, CA |
2/2005 –Present |
| Owner/CEO |
- Authoring Training DVDs (Advanced Cloth Workshop, Character Rigging with 3d Studio Max and Biped)
- Instructing online classes for Character Rigging
-
Custom Rigging and Maxscripting for a variey of customers ranging from Film to Games.
|
| |
| LLP Digital, Los Angeles, CA |
11/2004 – 2/2005 |
| Lead TD & MaxScript Programmer |
- Developed and supported a new
pipeline.
- Created tools that would be used
specifically for that pipeline.
-
Developed new custom rigging pipeline
and rigged all main characters.
|
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| Blur Studio, Venice, CA |
5/2002 – 11/2004 |
Lead Character Rigger & Cloth Specialist
MaxScript Programmer
3D Artist / 3D Animator |
- Hired specifically as a character
rigger and tasked with developing a new character rigging pipeline.
- One of the key architects in creating
a new animation pipeline for Mickey's
Twice Upon a Christmas – prior to my arrival, Blur had no
organized pipeline.
- Created and organized specific tool
sets for character rigging and trained other animators to become character
riggers.
- Quickly became technical resource for 3DS
Max and animation.
- Sole individual doing cloth
simulations and cloth based dynamic simulations
- Developed a cloth simulation pipeline
that allowed Blur to run cloth simulations over the network which allowed Blur
to use cloth more frequently due to the ease of which the cloth could be added
to a project.
- Filled in frequently when needed on
any project to help with modeling, texturing, lighting, compositing and particle
& hard body dynamics.
- Self taught 3DS MaxScript and have
become very proficient in using it.
- Created hundreds of scripts over the
course of a year with over 300 examples that can be provided upon request.
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| Blizzard Entertainment, Irvine, CA |
10/1998 – 2/2002 |
| Cinematic Artist / 3D Animator |
- Technical Animator as well as a liaison
between Blizzard Film and hardware/software vendors.
-
Responsibilities included character rigging,
modeling, special effects, particle effects, cloth, dynamics and other physics
based animation.
- Helped create new standards for the
department in all the areas above.
|
| |
| Autodesk – Kinetix – Discreet, San Rafael, CA |
5/1995 – 10/1998 |
| Application Engineer |
- Worked tradeshows and went to customer
sites to demo 3DS Max and 3D Studio Viz.
-
Customers had access to me as a technical
resource and Autodesk liaison.
-
Played an integral part of the Alpha
and Beta test process and recommendations for new features with 3D Studio.
-
3DS Max Sample File Specialist -
Collected and created sample files that would be shipped with 3DS Max 2.0 and
worked trade shows demonstrating 3DS Max.
-
Product Support Specialist - Provided
Technical support for 3DS Max. This included various levels of support from
installation and hardware advice to high level animation support to higher
level customers.
- Was the first Support Specialist to
support 3DS Max.
|
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| Chicago Computer Animation, Chicago, IL |
6/1989 – 5/1995 |
| Owner / Self Employed
|
- Created various animations for corporate
videos and presentations.
-
Took models from Pro-Engineer and
Autodesk Mechanical Desktop and imported them into 3dstudio for product
visualization animations
- Took Architectural Models and Drawings
to create walk/fly-thoroughs.
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