Jeff Hanna Mythic Entertainment
Thanks for your tutorial on ScriptSpot.com about creating an installer using the NullSoft Installer System (NSIS) and HM NIS EDIT.
Carlos Anguiano www.blur.com
Man working with you was so much FUN. Some of the problems we tackled were doozys. It was a so great to have someone to bounce ideas off of that was so into what he is doing. You are one of the best.
I just want to thank Brian for his work on a tool at Blur that I based my idea of having macroscripts that filein the actual scripts. This makes life much easier when you have to edit a script. By doing this you do not need to reload the macroscript each time you edit it. Brian is an incredible scripter and has done a LOT to make Blur what it is today.
John Burnett www.footools.com
Thanks for the permission to use your search and replace, filterstring2 and toUpper functions. I appreciate you letting me include them in my scripts. I also want to thank you for being the first person I remember to post such quality scripts. You were an inspiration and just looking at your scripts was a learning experience. I can't even begin to say how much I learned just reading over your scripts. It was a privilege to work with you during my time at Blizzard.
Remi McGill www.blur.com
Thanks for teaching me about Structs and the reasoning behind using them. Ever since you told me what they are and how they work I have put EVERY script I write into a struct. It has really paid off in the consistency and reliability of my scripts.
Jon Jordan www.blur.com
A couple of needed thanks here. Jon thanks for teaching me all about "Rig Swapping". I always felt limited when trying keep a rig animatable. It was so hard having to "hold" back because max could be so slow when you add more and more to a deformation rig. Learning to "Offload" a character was just the thing I needed so that I would not have to sacrifice quality for performance. It has become an integral part of my rigging now. I don't know how I survived without it. Also, thanks for QCing my rigs while I was at Blur. It taught me exactly what to look for when I "think" I am done with a rig. I, honestly, believe that it has made me a better TD.
All the modelers, Animators, Scene Assemblers, FX guys and everyone behind the scenes (lets not forget the concept artists Sean McNally and Chuck Wojtkiewicz) www.blur.com
A TD is only as good as the finished work looks in the end. What more can a TD ask for than to work with some of the most talented people in the business. It always amazed me how much quality could come from a group of people when they had to "Get the job done FAST". No matter the obstacle you guys always got the job done RIGHT. Amazing.