| 5.07 |
ATTENTION:
I found a MAJOR problem with the renamer. It turns out, by default, the .NET ListView control (which the renamer uses) automatically sorts all the items that are written to it
The problem with that is, maxscript is looking at the objects in the order you selected them. This will cause the objects to be renamed with the wrong names. BIG PROBLEM. |
| 5.06 |
I ran into a bug in maxscript that was not allowing me to use relative paths. So I changed the installer to work with non-relative paths. Those of you using Max 7 could give this a try to see if it works for you. |
| 5.03 |
Fixed a few files that had trouble with Max 9. |
| 5.00 |
Updated the scripts for compatibility with Max 9. Some new scripts as well I will be updating the Script descriptions soon. |
| 4.03 |
Fixed the Prep_Biped_For_Cloth_Sim script. |
| 4.02 |
I've added a new script for renaming materials assigned to an object or objects. I also changed the UI_Rename_Floater to show the original object name next to the name you are editing. I will update the site to reflect them early this week.
New Script:
UI_Rename_Selected_Object_Materials
Updated Script:
UI_Rename_Floater
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| 4.01 |
I've added some new scripts. The First script will allow you to select all the parts of a biped and all the keys associated with those parts. The usage is, you select at least one part of the biped, then execute the script.
The second set of scripts are for wiring a chain of objects to one control object. This way you can Rotate an object and the rest of the objects will inherit that rotation. An example of this can be found here These scripts are for wiring X, XY, Y and Z rotations.
The scripts with the "Direct " suffix mean that all the objecst take the exact rotation from the control object. The scripts without the suffix will spread the rotation along the length of the chain. In other words the end of the chain will rotate more than the start of the chain (like a tail).
New Scripts:
Select_All_Animatable_Biped_Objects_And_Keys
Wire_Chain_X_Rotations_To_Ctrl_Object
Wire_Chain_X_Rotations_To_Ctrl_Object_Direct
Wire_Chain_XY_Rotations_To_Ctrl_Object
Wire_Chain_XY_Rotations_To_Ctrl_Object_Direct
Wire_Chain_Y_Rotations_To_Ctrl_Object
Wire_Chain_Y_Rotations_To_Ctrl_Object_Direct
Wire_Chain_Z_Rotations_To_Ctrl_Object
Wire_Chain_Z_Rotations_To_Ctrl_Object_Direct |
| 4.00 |
Finally had time to update some of the scripts for functionality with Max 8. I also added some new scripts for Max 8.
New Scripts:
SelectedVert_Reset_Weights
CrossSection_Decrease_Selected_1
CrossSection_Decrease_Selected_Point1
CrossSection_Increase_Selected_1
CrossSection_Increase_Selected_Point1
SelectedVert_Weight_to_0
SelectedVert_Weight_to_1
Select_Verts_Effected_By_Selected_Bone
Updated Scripts:
SelectedVert_Decrease_Effect_by_point01
SelectedVert_Decrease_Effect_by_point05
SelectedVert_Decrease_Effect_by_point1
SelectedVert_Increase_Effect_by_point01
SelectedVert_Increase_Effect_by_point05
SelectedVert_Increase_Effect_by_point1
SelectedVert_Weight_to_point25
SelectedVert_Weight_to_point33
SelectedVert_Weight_to_point5
SelectedVert_Weight_to_point75
SelectedVert_Weight_to_point66
FigModeHotKey_Setup
FigModeHotKey_Toggle
Posture_Temp_Copy
Posture_Temp_Paste
Posture_Temp_Paste_Opposite
I also made a major fix to the UI_Animation_Range_Control script. It is now able to be run at screen resolutions less than 1600 wide. |
| 3.00 |
There is a new installer available now. The only change is how the scripts are installed and where they are installed. |
| 2.08 |
Installer 2.08 is now available. Here is what is new...
New Scripts:
Skin_Get_Element
Create_HI_BoneChain_From_Selection
Create_HI_IKChain_Pro
Create_Point_At_Selected_Edges_Center
Collapse_Selected_To_Poly_At_Origin_Keep_Pivot_Location
Wire_Chain_Rotations_To_Ctrl_Object_Direct
Wire_Chain_Scales_To_Ctrl_Object
Convert_Skinned_Object_To_Link
Create_Skel_Objects_From_Ctrl
Inheritance_All_Disable
Inheritance_All_Enable
Inheritance_Position_All_Off
Inheritance_Position_All_On
Inheritance_Position_All_Toggle
Inheritance_Position_X_Off
Inheritance_Position_X_On
Inheritance_Position_X_Toggle
Inheritance_Position_Y_Off
Inheritance_Position_Y_On
Inheritance_Position_Y_Toggle
Inheritance_Position_Z_Off
Inheritance_Position_Z_On
Inheritance_Position_Z_Toggle
Inheritance_Rotation_All_Off
Inheritance_Rotation_All_On
Inheritance_Rotation_All_Toggle
Inheritance_Rotation_On_X_Toggle
Inheritance_Rotation_On_Y_Toggle
Inheritance_Rotation_On_Z_Toggle
Inheritance_Rotation_X_Off
Inheritance_Rotation_X_On
Inheritance_Rotation_Y_Off
Inheritance_Rotation_Y_On
Inheritance_Rotation_Z_Off
Inheritance_Rotation_Z_On
Inheritance_Scale_All_Off
Inheritance_Scale_All_On
Inheritance_Scale_All_Toggle
Inheritance_Scale_On_X_Toggle
Inheritance_Scale_On_Y_Toggle
Inheritance_Scale_On_Z_Toggle
Inheritance_Scale_X_Off
Inheritance_Scale_X_On
Inheritance_Scale_Y_Off
Inheritance_Scale_Y_On
Inheritance_Scale_Z_Off
Inheritance_Scale_Z_On
Inheritance_Toggle_All_For_Selection
Updates To:
SelectedVert_Decrease_Effect_by_point01
SelectedVert_Decrease_Effect_by_point05
SelectedVert_Decrease_Effect_by_point1
SelectedVert_Increase_Effect_by_point01
SelectedVert_Increase_Effect_by_point05
SelectedVert_Increase_Effect_by_point1
Key_Offset_Bar
Posture_Temp_Copy
Connect_Multiple_Objects_With_Stretch_Bone_System
Create_HI_BoneChain
Create_HI_IKChain
Create_Spline_IKChain
Create_Bound_SnapShot
Rigging_Copy_Biped_or_Envelope
UI_Rename_Floater
Removed These Scripts:
SelectedVert_Increase_Effect_to_1
SelectedVert_Decrease_Effect_to_0 |
| 2.07 |
Installer 2.07 is now available. Here is what is new...
New Scripts:
SelectedVert_Weight_to_point25
SelectedVert_Weight_to_point33
SelectedVert_Weight_to_point5
SelectedVert_Weight_to_point75
SelectedVert_Weight_to_point66
WireColor_Selected_Objs_Gradient_Red
WireColor_Selected_Objs_Gradient_Green
WireColor_Selected_Objs_Gradient_Blue
Updates to:
Bind_One_NonDeforming_Mesh_To_Another
Convert_Skinned_Object_To_Link
Create_HI_BoneChain
Create_Joint_Def
Create_Skel_Objects_From_Ctrl
Create_Spline_IKChain
Mirror_Blue_to_Green_Bones
Mirror_Blue_to_Green_Verts
Mirror_Green_to_Blue_Bones
Mirror_Green_to_Blue_Verts
SelectedVert_Weight_to_0
SelectedVert_Weight_to_1 |
| 2.06 |
Some small bug fixes. |
| 2.05 |
Added New Scripts...
Wire_Chain_Rotations_To_Ctrl_Object
Skin_Or_Poly_Grow_Selection
Skin_Or_Poly_Shrink_Selection
Skin_Or_Poly_Loop_Selection
Skin_Or_Poly_Ring_Selection |
| 2.04 |
Fixed some naming issues with the Animated_Link_Constraint_Floater.ms |
| 2.03 |
Did a little tweaking to the DoTheBipedStuffFunctions. I changed the copy postures to copy poses. Seems to make it a little faster. I also ran across a bug (first one reported by someone using the new scritps). It turns out that if you do a copy posture or pose from fig mode on a biped then paste it back max will give you an error when you exit out of max. This does not seem to have any effect other than giving you an error when you quit out of max. Since it is a problem with Max 7 there is not much I can do. |
| 2.02 |
Needed to fix a line in the DoTheBipedStuffFunctions. This effects the Prep_Bipeds_For_Cloth_Sim script. |
| 2.01 |
Initial repost. |
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| Bugs: If you run into any bugs email me right away and I will fix them ASAP. |
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| All of these scripts were written in production so in some cases they may work in a particular way wich has become second nature to me. As is the case whenever you repeatedly do something over and over again. With that in mind I really WANT my scripts to be rock solid and if you can take the time to email me any problems you may have I will get the fix up the same night. |
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| Wishlist Requests: I am ALWAYS open to wish list ideas (either about existing scripts or any new sripts that someone may need). |
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email all bugs and wishlists to:
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Click here for a list of scripts that were develped during my time at Blur. |
| I would like to thank the owners of Blur Studio - Tim Miller, Duane Powell and David Stinnett for allowing me to make the scripts I have written, during my time at Blur, available to the general Max community. |
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| Thank yous... |
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Jeff Hanna Mythic Entertainment
Thanks for your tutorial on ScriptSpot.com about creating an installer using the NullSoft Installer System (NSIS) and HM NIS EDIT.
Carlos Anguiano www.blur.com
Man working with you was so much FUN. Some of the problems we tackled were doozys. It was a so great to have someone to bounce ideas off of that was so into what he is doing. You are one of the best.
Brian Kulig
I just want to thank Brian for his work on a tool at Blur that I based my idea of having macroscripts that filein the actual scripts. This makes life much easier when you have to edit a script. By doing this you do not need to reload the macroscript each time you edit it. Brian is an incredible scripter and has done a LOT to make Blur what it is today.
John Burnett www.footools.com
Thanks for the permission to use your search and replace, filterstring2 and toUpper functions. I appreciate you letting me include them in my scripts. I also want to thank you for being the first person I remember to post such quality scripts. You were an inspiration and just looking at your scripts was a learning experience. I can't even begin to say how much I learned just reading over your scripts. It was a privilege to work with you during my time at Blizzard.
Remi McGill www.blur.com
Thanks for teaching me about Structs and the reasoning behind using them. Ever since you told me what they are and how they work I have put EVERY script I write into a struct. It has really paid off in the consistency and reliability of my scripts.
Jon Jordan www.blur.com
A couple of needed thanks here. Jon thanks for teaching me all about "Rig Swapping". I always felt limited when trying keep a rig animatable. It was so hard having to "hold" back because max could be so slow when you add more and more to a deformation rig. Learning to "Offload" a character was just the thing I needed so that I would not have to sacrifice quality for performance. It has become an integral part of my rigging now. I don't know how I survived without it. Also, thanks for QCing my rigs while I was at Blur. It taught me exactly what to look for when I "think" I am done with a rig. I, honestly, believe that it has made me a better TD.
All the modelers, Animators, Scene Assemblers, FX guys and everyone behind the scenes (lets not forget the concept artists Sean McNally and Chuck Wojtkiewicz) www.blur.com
A TD is only as good as the finished work looks in the end. What more can a TD ask for than to work with some of the most talented people in the business. It always amazed me how much quality could come from a group of people when they had to "Get the job done FAST". No matter the obstacle you guys always got the job done RIGHT. Amazing.
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