Download all the scripts using this Installer

Download the HyperRigger Installer Here

Download the HyperRenamer Installer Here
HyperRenamer is also part of the TiM-Scripts-Complete package.

Download the TheOnion Installer Here
For Max 2012 TheOnion-1.99.exe


Maxscript Tutorial Videos


Installation Notes:
1) When you run the installer you will first be prompted to choose the scripts you wish to install.
2) Once you continue by hitting next you will be prompted for you 3dsmax installation. This is the ROOT of you max directory. In my case that would be C:\Program Files\Autodesk\3ds Max 2011

The scripts will be installed in C:\Program Files\Autodesk\3ds Max 2011\scripts\TiMScripts
The macroscripts will be installed in C:\Program Files\Autodesk\3ds Max 2011\UI\Macroscripts
The startup script will be installed in C:\Program Files\Autodesk\3ds Max 2011\stdplugs\stdscripts

If you are in a production environment there are a couple of options...

Option A) Install the TiM-Scripts somewhere on the network that all the machines can see as the same drive. Edit the startup script to point to that drive and directory. Then copy the Macroscripts and Startup file to all the boxes that will be using the scripts. When you update and more scripts are added you will only need to distribute the Macroscripts to all the machines that require it. This option is great because if there is an update to a script then you only need to overwrite it on the nextwork location. There is no need to restart max. The user will only need to rerun the script to get the latest version.

Option B) Install the TiM-Scripts on the network and distribute the scripts and macroscripts to all the machines that require it. This option is good if you need to take the box off the network or if the network goes down.

If anyone need help installing just email me.

Bugs: If you run into any bugs email me right away and I will fix them ASAP.
All of these scripts were written in production so in some cases they may work in a particular way wich has become second nature to me. As is the case whenever you repeatedly do something over and over again. With that in mind I really WANT my scripts to be rock solid and if you can take the time to email me any problems you may have I will get the fix up the same night.
Wishlist Requests: I am ALWAYS open to wish list ideas (either about existing scripts or any new sripts that someone may need).
email all bugs and wishlists to:

Click here for a list of scripts that were develped during my time at Blur.

I would like to thank the owners of Blur Studio - Tim Miller, Duane Powell and David Stinnett for allowing me to make the scripts I have written, during my time at Blur, available to the general Max community.
Thank yous...

Jeff Hanna
Mythic Entertainment
Thanks for your tutorial on about creating an installer using the NullSoft Installer System (NSIS) and HM NIS EDIT.

Carlos Anguiano
Man working with you was so much FUN. Some of the problems we tackled were doozys. It was a so great to have someone to bounce ideas off of that was so into what he is doing. You are one of the best.

Brian Kulig
I just want to thank Brian for his work on a tool at Blur that I based my idea of having macroscripts that filein the actual scripts. This makes life much easier when you have to edit a script. By doing this you do not need to reload the macroscript each time you edit it. Brian is an incredible scripter and has done a LOT to make Blur what it is today.

John Burnett
Thanks for the permission to use your search and replace, filterstring2 and toUpper functions. I appreciate you letting me include them in my scripts. I also want to thank you for being the first person I remember to post such quality scripts. You were an inspiration and just looking at your scripts was a learning experience. I can't even begin to say how much I learned just reading over your scripts. It was a privilege to work with you during my time at Blizzard.

Remi McGill
Thanks for teaching me about Structs and the reasoning behind using them. Ever since you told me what they are and how they work I have put EVERY script I write into a struct. It has really paid off in the consistency and reliability of my scripts.

Jon Jordan
A couple of needed thanks here. Jon thanks for teaching me all about "Rig Swapping". I always felt limited when trying keep a rig animatable. It was so hard having to "hold" back because max could be so slow when you add more and more to a deformation rig. Learning to "Offload" a character was just the thing I needed so that I would not have to sacrifice quality for performance. It has become an integral part of my rigging now. I don't know how I survived without it. Also, thanks for QCing my rigs while I was at Blur. It taught me exactly what to look for when I "think" I am done with a rig. I, honestly, believe that it has made me a better TD.

All the modelers, Animators, Scene Assemblers, FX guys and everyone behind the scenes (lets not forget the concept artists Sean McNally and Chuck Wojtkiewicz)
A TD is only as good as the finished work looks in the end. What more can a TD ask for than to work with some of the most talented people in the business. It always amazed me how much quality could come from a group of people when they had to "Get the job done FAST". No matter the obstacle you guys always got the job done RIGHT. Amazing.