Rigging
Name
Description
Updated
Wire_Chain_Rotations_To_Ctrl_Object.ms Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it. A euler XYZ controler will be added in a list controler so that you can animate on top of the wired control.
Wire_Chain_Rotations_To_Ctrl_Object_Direct.ms Same as above but the rotations are not spread across the bones. The rotations are the same as the CTRL object. Same as above. The image aove shows how less of the rotations are occuring at the start of the chain. Using this version of the script all the links rotate the same amout.
Attach_EyeLash_To_Head.ms Attach_EyeLash_To_Head.ms Select the eyelash (or object) you want to attach.Run this script.Use rubberband to pick the head you want to attach to.When prompted pick three points on the eye lid (near verts).The script does the rest.
Attach_Selection_to_Surface_by_Local_Z.ms Use this script to attach object(s) to a surface based on the object(s) z axis. Select Object(s)Run ScriptPick The Surface
Bind_One_NonDeforming_Mesh_To_Another.ms Use this script to bind one non deforming mesh to another.For example if you want to bind a high resolution mesh to an animatable mesh you would use this script.This script requres John Burnetts' BindToFace plugin. Select the object you want to bind.Then pick the object you want to bind to.
Bind_Surface_to_Deformer.ms Use this Script to bind one mesh to another. This is a quick front end to skin wrap.It will allow you to have one object selected then rubberband to the "Driver" Select the object you want to deformRun this scriptThen select the object to use as the deformer
Bind_Surface_to_Multiple_Deformers.ms Bind_Surface_to_Multiple_Deformers Use this Script as a front end to skin wrap. Select the mesh you want to bind then choose the objectsyou wish to use as deformers.
Convert_Biped_Fingers_To_Bones.ms Use This script to create a bone structure out of the existing biped fingers. Select a biped part and run this script.
Copy_Properties_From_Master_To_Selection.ms Use this script copy all the properties from a master object to the selected objects. For example if you wanted all your nulls to look the same. Select a group of objects then run this script. Then point to the master object.
Attach-Detatch_DeformRig_Hotkey_Setup.ms This script is to change the registered biped for the Offloader_Hotkey_Toggle script. Run this script then choose a biped.Then use the Offloader_Hotkey_Toggle script to toggle the rig between Onload and Offload
Attach-Detatch_DeformRig_Hotkey_Toggle.ms Bind this script to a hotkey to toggle between Onload and Offload for a characters rig. Run this script.If a biped is registered then it will toggle the rig between Onload and OffloadIf there is no biped registered then a dialog will come up for you to select a biped from the scene.
Detatch_DeformRig_Light.ms Use this script to offload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms Select a biped part.Run this script.
Attach_DeformRig_From_External.ms Use this script to onload the deformation rig for a selected character from an external file. The character needs to be set up using the naming convention listed in the tutorial section.Required File: TiM_Lib.ms Select a biped part.Run this script.
Attach_DeformRig_Light.ms Use this script to onload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms Select a biped part.Run this script.
Rigging_Copy_Biped_or_Envelope.ms Depending on the object selected this script will either copy a biped posture or copy a selected envelope from a skin modifier Select an object (either a biped object or an object with skin on it) then run this script.
Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope. With a biped or skin object selected run this script
Wire_XYZ_Rotations.ms This script will wire the X,Y and Z rotations from target objecct tothe curently selected object. Select objects
Run Script
Pick Target
Wire_X_Rotations.ms This script will wire the X rotations from target objecct to the curently selected object.

Select objects
Run Script
Pick Target

Wire_YZ_Rotations.ms This script will wire the Y and Z rotations from target objecct to the curently selected object.

Select objects
Run Script
Pick Target

Wire_Y_Rotations.ms This script will wire the Y rotations from target objecct to the curently selected object.

Select objects
Run Script
Pick Target

Wire_Z_Rotations.ms This script will wire the Z rotations from target objecct to the curently selected object. Select objects
Run Script
Pick Target
Wire_Chain_Scales_To_Ctrl_Object.ms This script will wire the X,Y and Z scales from target objecct to the curently selected object. Select objects
Run Script
Pick Target
World_Center_Point_Creator.ms This script creates a world center point. Run Script then enter character name.